9th Class COMPUTER SCIENCE AND ENTREPRENEURSHIP TECH Syllabus Scheme Paper

9th Class COMPUTER SCIENCE AND ENTREPRENEURSHIP (TECH) Syllabus Scheme Paper 2025-2026

Part-I 50 Marks

Part-II 50 Marks

Practical 50 Marks

Total 150 Marks

Part-I (Class-IX) Marks: 50 Time: 2:00 Hours

UNIT 1: INTRODUCTION TO SYSTEMS Introduction 1.1 Theory of Systems 1.2 Systems and Science 1.3 Computer as a System 1.4 Computing Systems UNIT 2: NUMBER SYSTEMS Introduction 2.1 Numbering Systems 2.2 Data representation in Computing Systems 2.3 Storing Real Values in Computer Memory 2.4 Binary Arithmetic Operations 2.5 Common Text Encoding Schemes 2.6 Storing Images, Audio and Video in Computers UNIT 3: DIGITAL SYSTEMS AND LOGIC DESIGN Introduction 3.1 Basics of Digital Systems 3.2 Boolean Algebra and Logic Gates 3.3 Simplification of Boolean Functions 3.4 Creating Logic Diagrams UNIT 4: SOFTWARE SYSTEM Introduction 5.1 Software 5.2 Introduction to System Software 5.3 Application Software UNIT 5: INTRODUCTION TO COMPUTER NETWORKS Introduction 5.1 Network as a System 5.2 Fundamental Concepts in Data Communication 5.3 Networking Devices 5.4 Network Topologies 5.5 Transmission Modes 5.6 The OSI Networking Model 5.7 Real-World Applications of Computer Networks UNIT 6: COMPUTATIONAL THINKING Introduction 6.1 Definition of Computational Thinking 6.2 Principles of Computational Thinking 6.3 Algorithm Design Methods 6.4 Algorithmic Activities 6.5 Dry Run 6.6 Introduction to LARP (Logic of Algorithms for Resolution of Problems) 6.7 Error Identification and Debugging UNIT 7: DATA SCIENCE AND DATA GATHERING Introduction 7.1 Data 7.2 Data Types 7.3 Organising and Analysing Data 7.4 Data Types UNIT 8: EMERGING TECHNOLOGIES IN COMPUTER SCIENCE Introduction 8.1 Introduction to Artificial Intelligence (AI) 8.2 AI Algorithms and Techniques

8.3 UNIT 9: UNIT 10: 9.1 9.2 9.3 9.4 9.5 9.7 Introduction to Internet of Things (IoT) ETHICAL, SOCIAL AND LEGAL CONCERNS IN COMPUTER USAGE Introduction Responsible Computer Usage Safe and Secure Operation of Digital Plateforms Best Practices in Online Behavior Legal and Ethical Frameworks Intellectual Property Rights Impact of Computing on Society 9.6 Responsible Internet Use ENTREPRENEURSHIP IN DIGITAL AGE Introduction 10.1 Entrepreneurship 10.2 Entrepreneurship in the Digital Landscape 10.3 Digital Tools and Platforms 10.4 Business Idea Generation 10.5 Developing Business Plans 10.6 Ethical and Sustainable Entrepreneurship

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