INFORMATION & COMMUNICATION TECHNOLOGY (TECH) Theory Part – I 40 Marks Theory Part– II 40 Marks Practical – I 35 Marks Practical – II 35 Marks Total 150 Marks Part-I (Class-IX) Marks: 40 Time: 1:30 Hours Chapter 1 :Mastering Microsoft Word and Powerpoint 1.1 Getting started with Microsoft Word 1.2 Creating a New Document 1.3 Understanding the Word Interface 1.4 Home Tab 1.5 Insert Tab 1.6 Layout Tab 1.7 View Tab 1.8 Getting Started with PowerPoint 1.9 Understanding the PowerPoint Interface 1.10 Home Tab 1.11 Using Bullet Points and Numbering in PowerPoint 1.12 Aligning and Structuring Text in PowerPoint 1.13 Applying layouts, Themes, and backgrounds 1.14 Insert Tab 1.15 Using SmartArt 1.16 Inserting Tables and Charts 1.17 Transitions and Animations Chapter 2 : Exploring Arduino Basics-Circuits, Code and Projects 2.1 Designing and Explaning Basic Circuits with Arduino 2.2 Key Components 2.3 Building a Basic Circuit 2.4 Installing the Arduino IDE 2.5 Writing a Simple Program to Blink an LED 2.6 Activating a Buzzer Using Arduino 2.7 Reading a Sensor (HC-SR04) 2.8 Simulating Traffic Lights 2.9 Troubleshooting Projects 2.10 Common Problems and Their Fixes Chapter 3 : Graphic Designing and Multimedia 3.1 Getting Started with Graphic Design and Publishing 3.2 Using Basic Design Tools 3.3 Getting Start with Capcut 3.4 Managing Digital and Print Media Chapter 4 : Fundamentals of Web Development and e-Commerce 4.1 Introduction to Web Development 4.2 Motivation Behind Learning Web Development 4.3 Essential Tools and Environment Setup 4.4 Creating Web Pages with HTML 4.5 Enhancing Your Web Page with CSS Fundamentals 4.6 Enhancing Your Web Page with JavaScript Fundamentals 4.7 Introductions to e-Commerce Chapter 5 : System Troubleshooting and Maintenance
5.1 Computer Maintenance 5.2 Device Driver Problems, Prevention and Recovery Methods 5.3 Hardware Troubleshooting 5.4 Troubleshooting Steps for Windows 5.5 IP Addressing: Configuration Issues and Solutions 5.6 Port Forwarding Chapter 6 : AI Technologies 6.1 AI in Documentation and Content Creation 6.2 AI in Multimedia 6.3 AI in Coding and Automation 6.4 AI in Daily Life and Industries 6.5 Ethical Considerations in AI 6.6 Project (Build Your Own AI-Powered Tool)